Friday, September 13, 2024

Memento Design Pattern in C#

The Memento Design Pattern is a Behavioral Design Pattern that can restore an object to its previous state. This pattern is useful for scenarios where you need to perform an undo or rollback operation in your application. The Memento pattern captures an object’s internal state so that the object can be restored to this state later. It is especially useful when implementing undo functionality in an application.

Component of Memento Design Pattern

  1. Originator: The object whose state you want to save or restore.
  2. Memento: Stores the internal state of the Originator. It has two interfaces:
    • Caretaker Interface: This interface provides no access to the internal state of the Memento. It is used by the Caretaker to manage the Memento without modifying it.
    • Originator Interface: This interface allows the Originator to access the Memento to restore its state.
  3. Caretaker: The object that requests the saving and restoring of the Originator’s state.

Tuesday, September 10, 2024

Iterator Design Pattern in C#

The Iterator Design Pattern is a behavioral design pattern that allows sequential access to the elements of an aggregate object (i.e., collection) without exposing its underlying representation. That means using the Iterator Design Pattern, we can access the elements of a collection sequentially without knowing its internal representations. This pattern provides a uniform interface for traversing different data structures.

The collections in C#, like List, ArrayList, Array, etc., are containers containing many objects. In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the elements of the container.

Components of Iterator Pattern

  • Iterator: The interface that defines the methods for traversing the collection.
  • Concrete Iterator: The class that implements the iterator interface and performs the actual traversal.

Monday, September 9, 2024

Interpreter Design Pattern in C#

The Interpreter Design Pattern is a behavioral design pattern that defines a grammatical representation for a language and provides an interpreter to deal with this grammar. This pattern is particularly useful for designing simple languages or interpreting expressions.

When to Use the Interpreter Pattern

  • When you have a simple language to interpret.
  • When you need to interpret expressions in a language.
  • When the grammar of the language is relatively simple and stable.

Wednesday, September 4, 2024

Route Guards in Angular

Route Guards in Angular

When building Angular applications, managing access to different routes is crucial for both security and user experience. Angular provides a robust mechanism called Route Guards to control navigation. Let’s dive into what Route Guards are, the different types available, and how to implement them with examples.

What are Route Guards?

Route Guards are interfaces that allow you to control the navigation to and from routes in your Angular application. They help you decide whether a user can access a particular route or not. There are several types of Route Guards:

Tuesday, September 3, 2024

Lifecycle of an Angular service

Lifecycle of an Angular service

Understanding the lifecycle of an Angular service is crucial for effectively managing dependencies and ensuring optimal performance in your application. Here’s a breakdown of the lifecycle of an Angular service:

1. Creation

When a service is first requested by a component, directive, or another service, Angular’s dependency injection system creates an instance of the service. This happens only once if the service is provided at the root level or a module level, ensuring a singleton instance.

^ Scroll to Top