What is the Builder Design Pattern?
The Builder Design Pattern is a creational design pattern that helps in constructing complex objects step by step. It separates the construction of an object from its representation, allowing the same construction process to create different representations. In C#, the Builder pattern is widely used to create objects with varying configurations while keeping the construction process unchanged.
The key idea is to separate the construction of a complex object from its representation, allowing the same construction process to create different representations.
So, the Builder Design Pattern is all about separating the construction process from its representation. When the construction process of your object is very complex, only you need to use the Builder Design Pattern.
COmponents of Builder Design Pattern
- Abstract Builder: The Builder is an interface defining all the steps to make the concrete product.
- Concrete Builder: The Concrete Builder Classes implements the Abstract Builder interface and provides implementation to all the abstract methods. The Concrete Builder is responsible for constructing and assembling the individual parts of the product by implementing the Builder interface. It also defines and tracks the representation it creates.
- Director: The Director takes those individual processes from the Builder and defines the sequence to build the product.
- Product: The Product is a class, and we want to create this product object using the builder design pattern. This class defines different parts that will make the product.